

This is definitely one of the those “ discover on your own look up everything in the Wiki” games. Hell, I’ve played the game for 10 hours now and I don’t know what the suicide enemies look like. Since everything is practically automated – you cannot choose which alien your characters shoot at – there isn’t much you can do when you get a gang of suicide enemies amongst cannon fodder or tanky enemies. With Dungeon of the Endless though, there is a thin margin between being okay and getting slaughtered. You can sometimes get screwed going the extra mile with Binding of Isaac or FTL encounters, but for the most part your twitch gameplay skills can save you. Your accumulated resources carry over to each new floor, so there is always a tension between placing defenses (which cost Industry) to be extra safe, and/or just going for the exit, and/or opening a few more rooms to get some more resources/items. What ends up being frustrating though, is how the game sorta becomes more of a Press Your Luck game than roguelike. You can sometimes get clever combos going, but it’s mostly panic button stuff. Eventually you can unlock extra abilities, which generally last less than 10 seconds and thereafter take 2-3 rooms to recharge.

While you can order your characters (up to four) around, you can only tell them to go to given rooms they attack automatically. If it sounds complicated… it actually isn’t, amazingly. Oh, and there are defenses you can place, new tech to research, items to equip, your characters can level up by using Food, and so on.

Dust is discovered by opening rooms and killing enemies.Īdditionally, each door that gets opened gives you X amount of Industry, Science, and Food, which can be augmented by building components in powered rooms. You can power and unpower rooms at will, but are limited to a certain number of powered rooms based on your Dust level. Each time you open a door though, you trigger a Tower Defense-esque round where enemies may or may not pour from every unpowered room that you have discovered (unless characters are parked in those rooms). The goal is to open new rooms until you find the exit, then move the crystal to said exit. The core mechanics to this game are actually really novel and layered.
